TotHSDCxx: Clash at Le Valtru  
Date: 29 June 1944

Background/History:   Operation Epsom.
By the third day, constantly shifting battle lines with the taking, losing and retaking objectives combined with often very confused
heavy fighting and losses, shaped the norm for the operation. This scenario portrays hastily setup recon and organic support elements of
the German 10SS in makeshift indirect fire support for the SS Divisions larger drive towards Hill 112 when they are descended upon by
forces of the British 15th Division that had pushed around and were now aiming for reclaiming the Odon River bridges leading to Gavrus. 
Can the German gaggle shift to halt the advance and inflict enemy losses without themselves being decimated in the process?

Units:
British 15th Div - 2nd Argyll and Sunderland Highlanders, supported by 7th Royal Tank 
German 10th SS Panzer Div - SSAufklrungs10 [recce/forward fire support attachments], reinforced by free units of the 10ss Panzer regiment.

Scenario Pattern: British ->] German
Scenario Length: 8 game turns
Visibility: Day, LOS 12 hexes
Map: Custom 20x16 Map
Terrain: Woods, Brush, Structures, Hill, River, Bridges

Game Configuration/Settings Recommendations: 
Play Mode - German[Human] <> British[Computer]. Must only be played in this mode, the British units are set to be controlled only by AI.
Difficulty - Very Hard
Fog of War - Enabled
Path Quality - High
If a Side Loses All Units, a Scenario/CG Ends - Unticked

Victory Conditions/Objective: Both sides count VPs for owning VP locations. Germans must stall the attack by holding the VP locations and
inflict enemy losses while minimizing their own. The Scenario Outcome final victory level is modified by a victory condition/calculation.
Victory Calculation: On the final Scenario Outcome; if the British VP KIA point total is greater than the German VP KIA point total,
subtract the difference from the German VP total to determine the true outcome of victory/defeat level [MajorV/MinorV/Draw/MinorD/MajorD].

Scenario Designer: Franz Miklautsch [technikzauberer] technik@frontier.com
Designer Notes: Within the short timeframe of the scenario [8t], there is no way the British can reach/take the bridges. So within the time
alloted, it's all about the British pushing forward and maintaining enough force and momentum to continue on while for the Germans to break
up that force without sacrificing too much, since not much help would arrive in time to curtail any future regroup/resurge to the bridges.
I created/tested this effort when I should have been sleeping [or working].
